WBDev
The WinBUGS Development Interface (WBDev) has been designed to enable WinBUGS 1.4 users to implement their own specialized functions and (univariate) distributions by ‘hard-wiring’ them into the system via compiled Pascal code.
The main reason for doing this is that ‘hard-wired’ components are both faster and much more flexible than their ‘BUGS-language’ counterparts.
See Dave Lunn’s article from the 2003 ISBA Bulletin for full details and rationale.
See also this WBDev tutorial article.
WBDev is no longer maintained, but made available here.
Instructions:
- Save the file (wbdev_patch.zip) to any location on your computer.
- Extract the file wbdev_patch.txt, and open this from within WinBUGS 1.4.
- Follow the instructions at the top of the file to install the WBDev patch.
- After installation, documentation for this version of the WBDev interface can
be found in the files: Program Files/WinBUGS14/WBDev/Docu/WBDev_distributions.pdf
and Program Files/WinBUGS14/WBDev/Docu/WBDev_functions.pdf.
WBDev shared components
A package of user-contributed functions and distributions developed using WBDev.
No longer maintained, but made available here.
WBDev shared components, including source code
Install these in the same way as the WBDev patch above.